- Step 1: The Eight Attributes
- Step 2: Hit Points and S.D.C.
- Step 3: Determinging Super Abilities
- Step 4: Determining Skills & Education
- Step 5: Picking an Alignment
- Step 6: Rounding out One's Character
Step 1: Eight Attributes
Roll 3d6 for each of the eight attributes and assign them in the order of your choice. If you roll and 'exceptional' stat of 16, 17 or 18 then roll another 1d6 and add that roll. If THAT roll is a natural 6 then roll one more 1d6 and add that.
- Intelligence Quotient (I.Q.): Indictes the Intelligence of the characer. The Characters I.Q. is equal to I.Q. score x 10. If you have an I.Q. of 16 or higher you get a one-time bonus to all skills.
- Mental Endurance (M.E.): Measures ones mental fortitude. A score of 16 or higher gives a bonus to fight off psionic attacks and insanity.
- Mental Affinity (M.A.): Indicated ones charisma. A score of 16 or higher offers the ability to invoke Trust or Intimidation in others
- Physical Strength (P.S.): Raw physical strength. Affects carry and lift capacity and swim speed. A score of 16 or higher adds more damage to melee strikes
- Physical Prowess (P.P.): Measurement of ones dexterity. A score of 16 or higher gives bonuses to Parries, Dodges and bonus to hit with Strikes.
- Physical Endurance (P.E.): Ones stamina and endurance. Affects how much Hit Points you have. A score of 16 or higher adds bonuses to save vs Magic, Poisons and help to save vs Coma's and Death.
- Physical Beauty (P.B.): Your physical attractiveness. A score of 16 or higher allows one the skill to attempt to Charm or Impress others.
- Speed (Spd): Your raw Movement Speed. Spd directly corrolates to how many feet you can move per action.
Attribute Bonus Chart
| Attribute |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
| I.Q. Skill Bonus |
+2% |
+3% |
+4% |
+5% |
+6% |
+7% |
+8% |
+9% |
+10% |
+11% |
+12% |
+13% |
+14% |
+15% |
+16% |
I.Q. Perception Bonus |
+1 |
+1 |
+2 |
+2 |
+3 |
+3 |
+4 |
+4 |
+5 |
+5 |
+6 |
+6 |
+7 |
+7 |
+8 |
| M.E. Save vs Psychic Attack |
+1 |
+1 |
+2 |
+2 |
+3 |
+3 |
+4 |
+4 |
+5 |
+5 |
+6 |
+6 |
+7 |
+7 |
+8 |
| M.E. Save vs Insanity |
+1 |
+1 |
+2 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12 |
+13 |
| M.A. Trust/Intimidate |
40% |
45% |
50% |
55% |
60% |
65% |
70% |
75% |
80% |
84% |
88% |
92% |
94% |
96% |
97% |
| P.S. Hand to Hand Damage |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8 |
+9 |
+10 |
+11 |
+12 |
+13 |
+14 |
+15 |
| P.P. Strike/Parry/Dodge Bonus |
+1 |
+1 |
+2 |
+2 |
+3 |
+3 |
+4 |
+4 |
+5 |
+5 |
+6 |
+6 |
+7 |
+7 |
+8 |
| P.E. Save vs Coma/Death |
+4% |
+5% |
+6% |
+8% |
+10% |
+12% |
+14% |
+16% |
+18% |
+20% |
+22% |
+24% |
+26% |
+28% |
+30% |
| P.E. Save vs Poison/Magic |
+1 |
+1 |
+2 |
+2 |
+3 |
+3 |
+4 |
+4 |
+5 |
+5 |
+6 |
+6 |
+7 |
+7 |
+8 |
| P.B. Charm/Impress |
30% |
35% |
40% |
45% |
50% |
55% |
60% |
65% |
70% |
75% |
80% |
83% |
86% |
90% |
92% |
Attributes Beyond 30
- Physical Strength (P.S.): Bonus to melee damage continues to increase at a rate of +1 per P.S. above 30. A physical strength of 40 is the absolute P.S. limit for normal humans and humanoids, including aliens, mutants and mutant animals. Superhumans such as those with "Supernatural Strength" powers have no limit on how high their P.S. can go.
- Physical Prowess (P.P.): Every Four P.P. above 30 gives a +1 bonus to Initiative. 50 is the absolute cap for a +5 bonus.
- Physical Endurance (P.E.): The ability to save vs coma/death continues at +1% for each point beyond 30.
Different Applications of Physical Strength
Carrying Heavy Weights
- Normal characters, with a P.S. of 3 to 16, can carry 10 times their P.S. in pounds (P.S. x 10 = total in pounds).
- Strong characters, with a P.S. of 17 or higher, can carry 20 times their P.S. in pounds.
Lifting Heavy Weights
- You can lift up to twice your Carry Weight.
Movement and Exertion
- A character can carry their maximum carry weight for P.E. x 4 minutes.
- A character can carry their maximum carry weight while running or fighting for P.E. x 2 minutes.
- A character can lift their maxmum lift capacity for amount of Melee's (15 seconds) equal to their P.E.
- A character can run at their maximum Spd for 1 minute per P.E.
For every hour of strenuous activity such as fighting reduce the following:
- Speed -2
- Initiative -2
- Parry and Dodge -1
- Damage -2
Speed Chart
| Spd Attribute |
Approx MPH |
KMPH |
| 5 |
3.5 |
5.6 |
| 11 |
7.5 |
12 |
| 22 |
15 |
24 |
| 27 |
18.5 |
29.7 |
| 33 |
22.5 |
36 |
| 44 |
30 |
48 |
| 50 |
35 |
56 |
| 55 |
37.5 |
60 |
| 58 |
40 |
64 |
| 66 |
45 |
72 |
| 77 |
53 |
85 |
| 88 |
60 |
96 |
| 110 |
75 |
120 |
| 132 |
90 |
148 |
| 220 |
150 |
241 |
| 293 |
200 |
321 |